Guard, Wildlife and other spawners causes lag

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

If you place down a guard spawner and use streaming (might happen without streaming too) the player movement and running have drops and lags, as soon as you remove the spawner the lag stops and the characters running is back to normal. In my case the spawner is way out of the users streaming render distance so it should not cause a problem but it still does idk why. I have spawn through walls and infinite spawn disabled, guards are limited to 5 but as far as I know no matter what setting u use it will lag.
Best way of seeing this bug in action is to add speed to your player using a class designer, if you can a lot, place down a spawner and run, u will see the drops in the player running.

Steps to Reproduce

Already explained in summary.

Expected Result

It should not lag the game at all or players

Observed Result

It makes movement and overal gameplay feel laggy, i saw others reporting this same issue a long time ago but it has not been fixed yet .

Platform(s)

Windows 11

There is no streaming on creative devices so they will always be active. My question would be how many NPCs are you spawning in and why are you spawning them so far from the player in the first place?

Only one device, and default settings are used, but I also tried disabling some options that might cause this lag. As detailed the lag is noticeable when the player has relatively high speed and run around. My map is pretty big and in some points I need to have some guards and wildlife so that.

I have further tested it and seems like it lags the game even tho it does not spawn any guards or wildlife, but as soon as i remove the base device itself lag stops. Its 100% a problem with spawners since there is countless other threads detailing my issue.

The status of FORT-732367 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Duplicate’