Summary
The guard spawner device removes weapons put inside in UEFN within the editor and in live edit.
In live edit, it stays until we push changes in the editor.
In the editor, when adding the weapons in the device, it removes it automatically.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place a guard spawner device
- Add weapons to it in the editor or in live edit
- Start the game
Expected Result
The guard spawned should have the weapons added from the editor. But in live edit it works but only for the live edit session.
Observed Result
UEFN removes the weapons from the device instantly.
Platform(s)
windows