Guard spawner removes weapons automatically in UEFN

Summary

The guard spawner device removes weapons put inside in UEFN within the editor and in live edit.
In live edit, it stays until we push changes in the editor.
In the editor, when adding the weapons in the device, it removes it automatically.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place a guard spawner device
  2. Add weapons to it in the editor or in live edit
  3. Start the game

Expected Result

The guard spawned should have the weapons added from the editor. But in live edit it works but only for the live edit session.

Observed Result

UEFN removes the weapons from the device instantly.

Platform(s)

windows

Having this exact same issue:

Persistent UEFN Bug: Guard Spawner Removes Attached Weapon

A persistent UEFN issue causes one Guard Spawner to remove the crossbow weapon attached to its Guards. I have three other Guard Spawners with swords attached, and they do not experience this issue.

Attempts to work around the issue have also failed, resulting in Guards spawning with the default machine guns/rifles that do not fit the intended setting.

1. Current Issue:

  • One Guard Spawner consistently removes the attached weapon from the Guard.

    • The issue appears persistent and only affects one Guard Spawner.
  • An Item Spawner workaround was also tested.

    • Granting the item when the Guard spawns did not resolve the issue.
  • Guards still spawn with the default machine guns or rifles.

    • This negatively affects the intended setting and presentation.
  • The affected Guards in my game are currently set to only spawn when the wanted level reaches Level 5.

    • I initially wondered whether this spawning condition could be related to the weapon issue.
    • However, the issue also persists when this functionality is disabled, making it less likely to be the cause.

2. How to replicate:

  • Set up a Guard with an attached weapon in UEFN (preferrably not a sword).

    • Spawn the Guard using the affected Guard Spawner.
    • Observe that the attached weapon is removed, (particularly after restarting the UEFN editor).
    • When first selecting the desired weapon in the spawner, nothing happens and the array item is removed entirely from the device item slot.
    • Cycling through the available weapons eventually causes one weapon to populate the array slot.
    • After this happens, selecting the desired weapon again makes it appear above the Guard’s head in the spawner.
    • However, the Guard still does not spawn with the selected weapon in-game and instead uses the default machine gun or rifle.
  • Test an Item Spawner workaround.

    • Grant the intended item when the Guard spawns.
    • Observe that the issue still occurs.

To try to resolve this issue, I have taken the following steps:

  • Checked whether the affected Guard Spawner has a conflicting setting.
  • Compared its configuration with the three working Guard Spawners.
  • Checked whether the wanted level or conditional spawning system could affect the Guard’s loadout.
  • Checked whether the Guard’s loadout or weapon settings override the attached item.

Currently, nothing resolves it.

Platform(s)

Windows 11 Pro
Version: 10.0.26200 Build 26200

UEFN: v41.20 (August 2026)

If it helps, the guard types and cosmetics:

Guard Spawner (Broken - removes weapons):

  • Guard Type: Shadow
  • Character Cosmetic: Red Knight (Medieval Guard)

Guard Spawners (with Swords in item slots that work):

  • Guard Type: Shadow
  • Character Cosmetic: Blue Squire (Medieval Guard)

Kind regards,

FORT-1139874 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.