I have a map that utilizes rocks as floating islands and I have a lot of flat floor pieces to make walk-able paths. Yet whenever I set a friendly guard to that patrol path and go into play mode, the guard does not move until I start fighting something. Once I start fighting something, even if he’s halfway across the map from me, he’ll just walk off the floating island and fall into the ocean. He never sticks to his path no matter what I do.
I tried turning on debug mode and his pathing shows up as this:
I can’t seem to move the nodes anywhere that doesn’t make it red like this. How can I fix this???