Guard/AI Patrol Path is Very Delayed - need help!

Summary

I am new to UEFN and just trying to make a map for my friends. In several places around the map, I have AI that should be patrolling a set path. I have only placed path nodes for 4 separate AI, and only 1 of the AI is working as intended. All AI is copy / pasted off each other, so the settings are the same besides the path they should be patrolling. I am intending for the AI to immediately patrol their path on game start, and even when eliminated they should respawn and begin their path again. As mentioned, only one AI is working properly. The paths are unobstructed.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Simply placing spawning guard with 2 path nodes in a straight line.

Expected Result

AI should follow its patrol path without standing still for 15+ seconds, even upon elimination on respawn it should immediately begin patrolling its path.

Observed Result

AI is standing still for 15+ seconds, then patrolling its path.

Platform(s)

PC

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