Hi folks, I’m making a special film for my wife that’s not rendering as it plays in the viewport.
To summarize what I’m doing (and I can expand more, if it helps) — I have one camera looping around a room. With each pass behind the couch, additional grouped furniture objects pop in and out. The shot was setup as its own sequence and brought into a master sequence with characters/objects included and set with their respective visibility tracks/anims/etc.
Everything works as intended with the exception of grouped objects’ visibility keys.
Here is an example:
This frame should not have the Christmas stuff. I do see that single-item assets I added into Sequencer (the pizza, for example) respect their visibility track, so it’s definitely something to do with the grouped objects added into Sequencer.
If annotating render settings helps:
- EXR/PIZ
- Deferred Rendering (default)
- Game Overrides (default)
- AA
- spatial = 1
- temporal = 16
- override = yes
- AA method = None
- Use CamCut for warmup = no (default)
- Render warm-up = no (default)
- Warm up count = 32 (default)
- Engine warm up count = 100
Thank you in advance for your help. I’m about to experiment with using transforms instead of visibility, but we’ll see what happens. Either way, I’d like to learn what I’m doing wrong here.