Hey guys, I am having an issue here. I need to create a forest and I was planning on working with distance fields for trees, though bake the lighting on static meshes and ground.
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The problem is what you see on screenshots. I imported static meshes for ground and I don’t get any lighting on them?
Directional light is set for stationary, skylight for movable. All the lightmaps are correctly set, cast and receive shadows ticked. For some reason only the planes on a ground are invisible to light preview. What am I missing? If I did something stupid with mixing light modes… why everything else is receiving static shadows?