I’m creating a ball-racing game with special skills like a speed boost. If someone activates such a skill, I want to show a ground indication for other player.
Right now I use a particle system for the ground effect, but I ran into a problem.
The animation of the particle system is clipping into other meshes, if the ground isn’t exactly flat (pic and gif of the problem).
Is it possible to achieve with a particle system the same effect as with a decal? I mean, can the particle system be rendered on top of all the meshes except the ball?