Grossly irregular edges in static mesh

After packaging the project, wall edges are grossly jagged in Unreal Engine 5.2.1. However, in the Unreal Engine editor this problem DOES NOT appear, and everything works perfectly without any gross irregularities on the edges of the walls, as you can see in the video. Does anyone have any idea what is causing this issue after the project packaged?

The strange thing is that when using any recording program on the computer (Filmora and Windows Capture Tool), strangely the problem disappeared. That’s why I had to keep my cell phone in front of the computer screen so I could record a video to show this problem.

1 Like

Its pretty common, you’re just focusing on it :slight_smile:

You might be able to reduce it a bit by turning on vsync in the editor, console command ‘r.r.VSyncEditor 1’. Or, after packaging ‘r.VSync 1’

3 Likes

Hello! Ok. I will do as per your guidance.

I found the solution after several tests with different Nvidia driver settings. The solution is to turn on “Vertical Sync” on the Nvidia drive. This definitely solves this problem.

1 Like

(post deleted by author)