Groom working incorrectly in scene capture

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The physical representation of Groom hair resources in the world is not a problem, but in scene capture, they will continue to pull downwards and there is no physical example effect anymore
I’ve been stuck here for quite some time, does anyone know how to solve it?
groom头发资源在世界中的物理表现没有问题,但是在场景捕获中,会一直向下拉扯,而且没有物理的例子效果了
我在这里卡了比较长的时间了,有人知道怎么解决吗?