Groom render correctly in scene but black in render target

So far I will attach the scene render and RT render.
I don’t really know how to fix that hair. I’ve tried to change ALL kind of capture type on the scene capture comp. It simply doesn’t care.
Please. Help.
Scene render: scene Render target result: RT

This is the render target material configuration:

Graph:


Material settings:

Scene capture component 2D configuration:

I’ve tried changing both Primitive Render Mode and Capture Source as well, it doesn’t care. Grooms always stay black.

I have forward shading enabled, but I don’t think that it the problem since during the gameplay the groom assets are showing correctly.

To those who are interested, scene capture mode must be set to Perspective instead of Ortho. Otherwise hair materials won’t render correctly.

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