Groom problem with green screen background

Hi everyone,

I’m currently works on a POC with Daz model in UE5.3
I try to add a character on a green screen using the UE5 VR template
My goal is to create mixed reality using the passthrought camera in front of my PICO NEO 4 and new virtual desktop passthrought feature.
I also create a groom using blender (.abc) and join it to my Daz character in a dedicated blueprint.
The groom config


Groom use this material

In the blueprint it looks like

I do not provide groom binding.
The character is setup in a set of wall with below material :

This provide the green screen background
The works perfectly but I still stuck on following issues on red arrows
image

It seems that groom does not stitch with my character. Some green screen lines surrounding the Daz character
I also add a point light in the scene, but the problem still here even if it is switched off : it does not looks like a lighting problem.
If I add a static cube behind the head the problem still occurs but in white:
image

I think that the problem may be in the groom config or in the blueprint setup.
Please send any idea of what is wrong

Thank you

Edit After test with a standard Metahuman model, it seems that the problem is the same :
image

So it should not come from my model or my groom, maybe the way my green screen is built…

Edit again
–>Finally problem solved.

This happens because of antialiasing system !
Ok as I’m in VR I have to adjust the project settings to make it works correctly.
It seems that MSAA was guilty. All other options were working fine. so I set it this way :

I suppose that the calculation order of MSAA may be the main problem but I really don’t know where this can be adjusted. If someone can add knowledge about that…

Hope this may help…

–>Finally problem solved.

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