Hi guys! I want to create a female character in UE5 with long(er) hair. The idea is to have multiple hair styles (grooms?) which can be swapped between during runtime. I am planning to use Blender to create the hair itself. As far as my understanding, I have two options:
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Create the hair mesh using cards and apply cloth physics in UE.
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Create particle hair and bring it in as alembic cache and apply groom in UE.
Option 1 seems less expensive but the cloth physics just doesnt look very realistic. Option 2 looks more convincing but not sure about the cost. Which method is better to use in a video game? Only the main character will have that kind of hair in a 3rd person view. Are there any other options that I am not aware of? Can I bring in hair cards and set them up as a groom (basically combining option 1 and 2)?
I also have some bonus questions:
- Can I create particle hair with accessories like bands, straps, etc or I need to use cards for that? What would be the best approach to create something like a ponytail?
- Can I make the hair to float or stand up as if it was underwater or gravity was turned upside down?
Thanks for reading this and for all your answers in advance!