Groom ghosting/offsetting with path tracing in MRQ

Always have some lagged hair strands (only when using path tracing render).


Moving groom, simulation enabled.

Try to disable some post process effects like motion blur to see if that has an effect on the result. Try disabling TAA or relevant anti aliasing effect to first locate what is causing the issue.

This could be a bug. Can you try and set the LOD mode to manual instead of Auto/Default on the groom asset?

change to manual works!

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