Summary
Metahuman creator layered bob looks decimated (both curves and vertices) when exported, even though lod 0 is being forced
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a metahuman, apply a bob layered type of cut, export. Open the metahuman blueprint and force lod0. Observe how the hair are different from metahuman creator, and the curves edges being visible instead of being smooth.
Expected Result
Groom lod is should be as smooth and dense as seen in the metahuman creator
Observed Result
Even forcing lod0 and making sure all decimation and reduction values are set to 1, the grooms look edgy and decimated.
Platform(s)
Windows
