I haven’t been able to find much detailed information about the Groom component and hoping someone will have experience with this problem.
It appears that hair simulation with a Groom component does not respect time dilation via slomo or cinematic time dilation.
The hair itself appears? to always be updating in realtime, so slow motion moments look strange, especially with longer hair.
Switching between the springs and rods solver doesn’t appear to have any impact on the problem.
Does anyone know of a way to fix this?
Code or shader changes are welcome, and we are digging through these things now trying to come up with our own solution.