Grind Rails don't update properly when changing them from Editor

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Changing the spline points positions of the Grind Rail devices don’t seem to update when Launching/Pushing changes the game, unless I copy, delete the original actor and paste it back to the editor.

Steps to Reproduce

It just started happening after the latest update, any changes made on the rails in editor won’t be properly replicated to Fortnite unless I copy and paste them.

Expected Result

Changes made to the rails on the editor should be the same on the game

Observed Result

Changes made to the rails don’t update

Platform(s)

Windows

The status of FORT-721782 incident has been moved from ‘Needs Triage’ to ‘Closed’. Resolution Reason: ‘Fixed’

Even after the update, changes on the rails using UEFN still won’t reflect in-game. Hope this gets fixed.