I’m trying to make a very simple grid to spawn some meshes but for some reason all the different types of mesh are spawning in each location instead of 1 random mesh in each location… Can anyone see what I’m doing wrong here? (i’ve tried a variety of other coding but I keep coming back to this as something I think should work but isn’t)
oh wait i understand, it’s not using the world location. It’s using a relative location, therefore its tracing near the center of the world not where I place the bp. I need to somehow convert the relative location to world location