Summary
This issue was reported back in March of this year and still exists LEGO UEFN Snapping not functional
When you place a floor down it behaves on grid snap as expected, when you place a roof or wall the snapping does not work and rotates or jumps to a completely different area. This makes it very hard to build a quality map using the LEGO galleries.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Grab a wall piece from the LEGO gallery
- Place it down on grid number setting 256
- Copy and drag to the next grid position
- Place it down
Expected Result
I would expect the piece to snap to the grid in exactly the same height and along the next 256 grid position
Observed Result
The piece rotates or even is placed away from where you are trying to place it. The issue is that you then have to spend a long time to line it up correctly, thus sometimes making it impossible to follow the LEGO rules of placement.
Platform(s)
PC UEFN
Additional Notes
I can provide a video of the issue if required and I am happy to talk to any devs if needed.