Grid snapping in the editor doesn’t match for people on consoles

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

I’m having issues with placing objects with the grid snapping on in the editor and teammates on console being unable to snap their objects to it with the same grid settings. Something is clearly wrong with the grid snapping as things are not matching up

Steps to Reproduce

  1. Turn on Grid snap settings in the Editor. Can set The grid to 32.
  2. Place an Object in the editor eith the grid snap on
  3. have somebody on a console copy the object and try to snap it to the object placed by the UEFN editor

Expected Result

The grid should be the same regardless of editor or console

Observed Result

Objects placed on console do not line up with objects placed by the editor

Platform(s)

UEFN, Console (Nintendo Switch, PS5, etc)

Additional Notes

The grid has to be universal for people working on UEFN as well on console. Objects aren’t aligning properly and it’s really messing up productivity

More specifically, I’m noticing this while trying to combine primitive shapes together. I’m not able to line up primitive cubes that I’m placing on the Nintendo Switch with primitive cubes that I already placed with the editor. They are not lining up at all even with the same grid snap settings

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