Hi,
Im using Unreal to offline rendering with sequencer some archtectural visualization. But since I changed from 4.23.1 to 4.24.1 a grid pattern artifact start to appear in the image. I
m using raytracing and I was thinking that the Denoiser is the problem. But I could be wrong.
Does anyone have any idea?
Ive tried HistoryConvolution, KernelSpreadSize, TemporalEstimation, etc. But doesn
t seens to make any difference.
I`m also trying to turn off the Denoiser. But is not working. It seens is always on.

I didn`t solve the problem yet. Does anyone have an idea?
Is there a pattern like this on walls, ceiling or such ? Maybe bias setting ? Nice looking scene.
Thanks neighborlee.
I`ve tried a bunch of settings and nothing seens to solve it.
r.GlobalIllumination.Denoiser.ReconstructionSamples 0 - 32
r.Reflections.Denoiser.ReconstructionSamples 0 - 32
r.RayTracing.NormalBias 0.001 - 10
r.TemporalAASamples 0 - 64
r.PostProcessAAQuality 0 - 6
The pattern still there. Will post videos soon.
I think theres something with TemporalAA. If I increase screen percentage to 150 or 200 it gets more visible. The compression makes it hard to see. It
s visible in the top left in the ground.
Denoise features turned off.
If the problem is TemporalAA witch settings should I change?
Is there any temporal settings that is not called temporal?