m using Unreal to offline rendering with sequencer some archtectural visualization. But since I changed from 4.23.1 to 4.24.1 a grid pattern artifact start to appear in the image. Im using raytracing and I was thinking that the Denoiser is the problem. But I could be wrong.
Does anyone have any idea?
ve tried HistoryConvolution, KernelSpreadSize, TemporalEstimation, etc. But doesnt seens to make any difference.
I`m also trying to turn off the Denoiser. But is not working. It seens is always on.