Hello,
I switched yesterday to the last GitHub version available to use the version 4.5.0 of the Engine. Since 4.4.1 (previous version I was using) the grid is drawn of top of everything. This very annoying to work with as you can’t rely on the grid to place actors properly.
I checked a bit the source code myself but it seems the way the grid is drawn didn’t change. The depth priority seems identical to what it was set in 4.4. I tried to climb a bit the call that draw the grid, but I was quickly lost. So I’m not sure if it’s a rendering bug or just a change in the rendering order of the viewport.
If this is a bug, what would be the best way to fix it (rather than simply disabling the drawing of grid) ?