Greyscale Displacement on Character

Hi folks,

I’ve been trying to figure out good displacement settings for characters and was wandering if anyone had any joy.

In Marmoset I’ve managed to achieve a decentish result

In UE4 I can’t get anywhere near that result…

dd0c353813423adc085736b76736094575632abd.jpeg

I’ve tried lerping the displacement, I’ve tried using transform to vector, I’ve using contrast nodes etc… but nothing seems to get anywhere.

All the best and cheers for any suggestions.

Greg

Just tried the same maps in UDK and they appear to work