Greenscreen material without AA and other PostProcess still has green pixels.

I’m creating a render Target at runtime.

But the result still has green artifacts.
AntiAliasing is disabled for both Project and RenderTarget.
ScreenShot00000.png

Chroma keying is more complicated than just a simple if clause in the material. You can find algorithms for it by googling.

Set the filtering of the Render Target to Nearest does the trick though.