Just checking whether any others are still receiving reports of this issue from players on the latest engine version(s).
I’m still receiving very frequent reports of this issue from players, so I’m not sure whether Nvidia’s explanation of a forthcoming Windows update (which should have reached the public by now) was off.
My game is on an older engine version and for stability can’t upgrade without a very rigorous QA cycle, so I’d be really grateful for any information from others with released/beta/EA games where new players are still reporting this issue.
Thank you