Hey guys, trying to learn how to do Anime Cellshade in Unreal since many games (FighterZ, Guilty Gear) was made in Unreal. I studied the models and materials best I could but one thing I am having trouble recreating is their Gray detail mask. There are flat planes over skin or meshes of characters and are always over a base gray mask.
Trying to figure out how I am supposed to overlay the gray to the world with some sort of overlay shader. The detail map seems to be default gray and in photoshop if I was to use an “Overlay” the grey outright blends, not interacting with any pixels in any meaningful manner.
Any other colors will get overlayed with the colors behind it. I am trying to replicate this in a shader. Does anyone have any tips or examples I can look at? I’ve been trying to google it for a while now but cannot find exactly what I want for the life of me. I tried using decal shaders but since the cell shading is Unlit it doesn’t overlay ontop of it.
Hopefully you don’t need pictures but if required let me know.