Is it possible to recreate Gravitational Lensing in UE4?
Holy ******* lol. I’m not sure there’s things that aren’t possible with the engine. For something that complex, you’ll almost certainly need to use C++ code and modify some engine properties. I haven’t heard of anything not being possible though
Maybe, it all comes down to the Material setup in your case
I tried using Cubic lense distortion, but results were quite bad.
I have found a PDF file with some C++ Gravitational Lensing, but I’m not a Coder so I dunno what to do.
Here’s the link: