Grass not Matching Terrain Shading

Hello! Thank you for your reply! I did try matching those settings across the two different materials. I even went into the buffer visualisation to make sure they are actually matching.

Unfortunately, I am an art major (literature, not even game art :P). I have no experience with this kind of stuff, so while I have read enough to understand the difference between world normals and local normals, your last two sentences sound like something out of a Sci-Fi film to me - which sucks because if I understood, I might be able to fix the issue :smiley:

Okay, as I was trying to explain what I was doing (grabbing a vector 3 (0,0,1) and hooking it up to a transform node and connecting that to the normal channel in the material node) and how that was not working, I found out that I was using the wrong transform node :confused: It is working now :smiley: Hurray! I do still have to fine tune it, but I have made some progress. Thank you again!