I am, once again, having an issue with my grass and how to shade properly.
The terrain on which the grass is placed is not even. As such, the directional light in my level is lighting certain parts of the terrain while casting other parts in shadow. The grass is, however, not being shaded in the same way as the terrain. I found a thread dealing with this very issue from 2016 (Foliage does not recieve lighting from Landscape? - Unreal Engine Forums), but none of the solutions have had any effect (but that might just be me being stupid). Is there a way to make the grass match the shading of the terrain it is placed on in a way that the grass in shadowy areas is darker than in areas with a ton of lighting?
I have attached an image that might help explain what I am getting at a bit better (or not :P).