grass node applied to multiple layers

Hey guys, question about using the grass node. I have set it up so my trees and foliage spawn just on the “grass” layer as needed. But, I have other layers in my material I want different foliage to spawn on. I have a layer called “farmGrass” which I got around by just using a procedural spawner on it as it uses a different type of grass. But, I have a layer called “farmHarvest” on this layer I want the foliage to line up as if it was well… a farm ready for harvest. I can only seem to achieve this by using the grass tool and setting jitter to 0. Any ideas how I can get around this? I don’t really want to use the grass node just for harvest and have to place the rest by other means (I have a large map and the grass tool makes placing trees etc 10x easier) Screenshot of my grass node set up and of what I mean by the harvest foliage

Solved it. Didn’t realise you can add more nodes to the grass node