Hiya. I’m currently building a small scene in UE4 and would like to add some foliage to it. To start with I modeled some grass and baked texture maps from 3Ds Max. After importing the grass as an OBJ to UE4 I used it within the foliage tool to paint a small area for a test. On the images attached you can see the difference in lighting between a static mesh ( casts and receives shadows, but still doesn’t look right IMO ) and the instances I painted with the foliage tool ( casts shadows, but it doesn’t receive any ). I read a few threads with regards to the very same issue, and tried everything I could think of, but with no success. The material for the grass is set to two sided and Masked mode. Have a look at the images please and let me know if you got any ideas.
Many thanks in advance!