I’ve recently started with the UE and and stumbled across an issue. I’ve made simple grass texture in SP which i then exported to UE (includes opacity and sub-scatter) I didn’t like the result with the opacity map but when i turned on the translucency i started to get what i was looking for. The issue is that UE seems to render different parts all differently. The grass in the middle of the pic looks “okay” but is terrible on the sides. Is here is solution for this?