Here’s a thing I’ve been wanting to try for a while. It’s a test that uses a quad with the imposteruv material function to get multi angle grass and fake a higher detailed look. There’s still lots of room for improvement (i’m not using a lot of the sprite so I’m wasting some performance on overdraw). Also want to get pixel depth offset and normals in there for better lighting. But as a proof of concept, i’m pretty happy with it so far.