Grass Foliage Shader Complexity at issue?

I was wondering if it is normal that grass foliage shaders are rather complex?

I use a marketplace pack, disabled emissive.

Does someone has tips for improving shader complexity?

Hey unit23,

this is an issue with the amount of transparency overlapping (overdraw).

You could alleviate this by forcing your LODs earlier (to reduce the amount of transparency overlapping) or cutting out the meshes around the textures (on the flip side this will add to your vert count).