Grass changes shape and color when camera moves away

I’ve recently started learning unreal engine for an exterior arch viz project I am working on. I’ve noticed when I create grass/foliage that there is loss of detail when camera moves away over long distances. I’m assuming this an optimization technique to save memory. Is there any way to keep the high detail over far distances or is this unavoidable?

Many thanks for your help,
Tom

The detail change is due to LOD settings in the grass mesh. You can set it to always be on LOD0, but then the editor will tank badly when you zoom out.

The color change is probably to do with the material on the grass mesh, but may be due to shadows.

Thankyou for your reply.
Whereabouts can you edit the distance LOD changes, and setting only one LOD?

Static mesh editor, double click:

320590-screenshot-2.jpg