Graphic problem older API version UE 5.4 - Android Packing

Hi!

I had created a very contained ArchViz last year, three maps: Menu, Day, Night.

That time I was using UE 5.1 ​​and supporting 21 to 31 API.

Now I had to update it so I switched to UE 5.4; same project but devices with API 30 is no longer able to load it because now I have updated to 34 but even if I downgrade it doesn’t work. I would like to try packing with the 5.! but for some reason it gives me this error:

> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
UATHelper: Packaging (Android (ASTC)):    > AAPT2 aapt2-4.0.0-6051327-osx Daemon #0: Unexpected error during link, attempting to stop daemon.
UATHelper: Packaging (Android (ASTC)):      This should not happen under normal circumstances, please file an issue if it does.

I would still prefer to solve with the current version…

No problems with recent devices but I have several for testing.

What happened?

It starts with the menu widget working fast, on clicked the enter button: black screen but HUD visible and after a very long time it loads the scene.

What I tried:

Implement a layer streaming system because before I had separated maps to add Load and Unload, I also added a loading screen. It didn’t work.

I changed many settings without success, now I was trying with Chatgpt to identify the API level and set lower graphics for <34 with C++ but it probably gave me wrong information because after the codes the project crashes.

I’m starting to believe that maybe there’s something wrong with Android Studio and what I downloaded…

This is because between 5.1 and 5.4 I reinstalled everything on my MacBook and I followed a recent tutorial.

After two weeks of not sleeping, I’m hoping some expert can help me.

Should I ignore and obsolete devices will be excluded based on their GPU or can I do something with DeviceProfileManage that I don’t know how to set?

Thanks in advance!