Graphic issue

There are graphics errors on both rocks and these mushrooms when I choose to test the game in the “Standalone game”. It’s Unreal Engine 4. How do you solve it?

Can you provide more info on the graphics errors? Maybe some screenshots of separate renders on how the should look? Material BPs?

Double check that the flags (specifically “usage” flags) in your instance material is the same as the master’s. And make sure you’ve saved and compiled everything.

I noticed your using LOD, and you have auto compute lod distance checked, maybe try manually setting a distance for LOD to change rendering

Go inside the master material and see if this flag is checked.

It was checked.

Ok, one last thing I can recommend trying is simply closing and reopening your project, sometimes shaders just fail to compile in editor.

I fixed it now. It was so that I bought different packages. The same name for the mushroom and its belongings. Metal was wrong. From another pack. When I changed it so it was right, the graphics fixed.

Oh, true, I didn’t even see that warning in your material instance. Glad you fixed it!

Thank you :slight_smile:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.