Granting Fortnite Weapons and Items Using Scene Graph in A Published island Removes Their Special Abilities

Summary

Some Fortnite weapons / items with special abilities do not work as intended if the item was given to the player using scene graph via AddItemDistribute(). This issue only applies to published versions of an island. Granting the exact same item with an item granter has no issues and the items work as intended.

Some examples are:

Killswitch revolvers > Hangtime does not work at all
Typhoon blade > Sprinting with the item equipped does not provide any speed boost
The Kneecapper > Sprinting with item equipped does not provide any speed boost
Seven Power Gloves > Both attacks play only the charge animation, do not provide any mobility and freeze the player mid animation hovering in place

There are probably a lot more, however these are some of the ones I have noticed myself

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

  1. In a published island, grant any of the following items to the player via scene graph entities:

Killswitch revolvers
The Kneecapper
Seven Power Gloves
Typhoon Blade

  1. Use the items as normal

Expected Result

The items function as they have always functioned & function in the same way as in the edit session

Observed Result

The items lose their special abilities or break entirely

Platform(s)

All platforms are impacted

Additional Notes

Using item granters, the abilities work as expected, however this is just a workaround

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