Summary
Some Fortnite weapons / items with special abilities do not work as intended if the item was given to the player using scene graph via AddItemDistribute(). This issue only applies to published versions of an island. Granting the exact same item with an item granter has no issues and the items work as intended.
Some examples are:
Killswitch revolvers > Hangtime does not work at all
Typhoon blade > Sprinting with the item equipped does not provide any speed boost
The Kneecapper > Sprinting with item equipped does not provide any speed boost
Seven Power Gloves > Both attacks play only the charge animation, do not provide any mobility and freeze the player mid animation hovering in place
There are probably a lot more, however these are some of the ones I have noticed myself
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- In a published island, grant any of the following items to the player via scene graph entities:
Killswitch revolvers
The Kneecapper
Seven Power Gloves
Typhoon Blade
- Use the items as normal
Expected Result
The items function as they have always functioned & function in the same way as in the edit session
Observed Result
The items lose their special abilities or break entirely
Platform(s)
All platforms are impacted
Additional Notes
Using item granters, the abilities work as expected, however this is just a workaround