Hello everyone, I’ve had this issue for some time, but often when I load a map it doesn’t occur so I didn’t post about it until now. Sometimes when I load an Unreal Map in the Editor my landscapes have this odd, jarring granular repeating effect when the camera moves in the scene.
It occurs with the use of a Brushify landscape master material and I’m not sure what causes it. Sometimes when I load another map and then return, it’s no longer there, and for a long time it wasn’t a problem anymore because it just wouldn’t happen for long periods. I’m using Unreal Engine 5.4.
Any insight welcome.
Edit: I can confirm as of making this brief video the texture bug disappears when I simply open up another level (the level has no bugand return. Very odd. When I close the editor and open the level back up again as the default map, the bug returns.
Does anyone have a clue what could be causing this?
It’s been a recurring issue on many of my projects, and only loading up a certain file and returning to the level fixes it, starting from these levels creates the error.
Hi, likely something in the material, my first guess would be to check whether dither aa is used and causing this (first I would set the anti aliasing method to none and see whether that changes anything (dither aa can cause ghosting when used with temporal anti aliasing). If so, then I would check the material for usage of dither aa.
It’s definitely the Anti alias, turning it off returns the material to normal,
though dither AA i believe is baked into this material so I’d have to make a custom version of the master material to avoid it, and I don’t know that that’s ideal because it makes the procedural grass look horrific.
This is the brushify master material, idk why it’s done this.