After upgrading to 5.6.1, we’re seeing a new warning when compiling Android Game and Client targets:
WARNING: We recommend using a newer Android Gradle plugin to use compileSdk = 35
This Android Gradle plugin (8.5.2) was tested up to compileSdk = 34.
It seems that with the bump to NDK 27.2.12479018 the max API version UBT defaults to is 35, but gradle 8.5.2 isnt supported at that version and expects at least 8.6.0.
Is this something you see internally in Epic as well? Would you recommend pinning your API level to 34, or trying to upgrade gradle? We’d like to align as much as possible to the fix that would eventually come through new Unreal versions