This right now works relative to the object’s local orientation - the gradient covers from top to bottom on the axis specified, but is local in nature (see the attached image).
Any idea on how to make it work along the world axis, so that the gradient still covers the top to the bottom of the object on the specified axis irrespective of the object rotation value?
@psmyles
This might be what your after. The gradient is local to object position, but independent of object orientation. Gradient direction is driven by mask/world based.