GrabComponent crash

When I use a PhysicsHandle->GrabComponent in an actor component, it crashes Ue4 when I click Play. There are no errors when compiling. it only crashes when I include the code in Tick Component, but when I remove it, it runs fine but without me being able to use the physics handle.

`void UGrabberr::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
///

Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

// if the physics handle is attached
CheckGrabbedComponent();

}

void UGrabberr::CheckGrabbedComponent()
{
// move the object that we’re holding
PhysicsHandle->SetTargetLocation(GetReachLineEnd());

}`

If you want a zip of the code or more info, answer and ask :slight_smile:

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Thanks