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Grabbing and attaching object to a mesh socket

Hi , I want to grab a weapon and attach It to a socket in the hand mesh. I can attach It fine, but It ignores the socket (the weapon does not change its rotation or traslation)
I have tested the socket in the mesh window and It is fine.

Is there something else to do before attach the object?

Testing with oculus touch

Thanks in advance

Cristian

Are you using blueprints? On the AttachToComponent node there is a “Location Rule” and a “Rotation Rule”. They are set to “Keep Relative” by default but can be changed to “Snap to Target”.

PMonga, you are right… what a stupid I am…
Thank you very much!