Hello
My motionController dosent grab other objects.
I dont know why the function GrabComponentAtLocation doesnt work with motionController meshes.
I do not want to use attachComponent to pick up other Actors.
PawnScreen.png shows blueprints to grab components and
CarScreen shows object I want to grab
Thanks for Help
You have to set the physics handle’s target location at each Tick. Look at this tutorial, in particular this part right here:
I just implemented the grabbing mechanics with the controller yesterday, but in C++. If you want I can provide the code and then you can maybe convert it to Blueprint.