I’m using the GPULightmass plugin with UE 5.2. The “Viewport Realtime” checkbox is always on even when I check it off. Just wonder if it’s a bug or there is any specific reason to do so? In the end of the function “UGPULightmassSubsystem::Stop()” in GPULightmassSettings.cpp, it looks like the realtime is set to true for some reason.
Thank you!