GPULightmass "Viewport Realtime" checkbox keeps turning on


I’m using the GPULightmass plugin with UE 5.2. The “Viewport Realtime” checkbox is always on even when I check it off. Just wonder if it’s a bug or there is any specific reason to do so? In the end of the function “UGPULightmassSubsystem::Stop()” in GPULightmassSettings.cpp, it looks like the realtime is set to true for some reason.

Thank you!

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I had this problem today and just found out by chance that if you have the Show FPS active for some reason the Vewport Realtime activates and can’t be deactivated, unchecking the FPS let’s you uncheck the Viewport Realtime