SOLVED!!!..OK, so interestingly, creating an Event init in your GameInstance did this, no matter what code follows it. As soon as I disconnected Completely the Event init, the second scene in GPU visualizer went away and frames became normal…
SOLVED!!!..OK, so interestingly, creating an Event init in your GameInstance did this, no matter what code follows it. As soon as I disconnected Completely the Event init, the second scene in GPU visualizer went away and frames became normal…