How can we use Unreal’s trace command and GPU profiling tools such as Unreal Insights on Playstation 5 development builds? Are there differences in running on Playstation 5 that do not allow tracing the GPU?
How can we use Unreal’s trace command and GPU profiling tools such as Unreal Insights on Playstation 5 development builds? Are there differences in running on Playstation 5 that do not allow tracing the GPU?