GPU Stat Profiling - What is VisibilityCommands?

I have been trying to figure out what is causing my game to lag on FPS and the culprit has been finally profiled. However…I do not know what it is. See image attached. The Session Frontend profiler indicates that the issues is with the Visibility Commands. There is nothing on google or youtube that explains what is included in this concept. Is this occlusion culling? Frustrum culling? Lack of both or either? Procedural landscape generation?

I am using world building and this is on the landscape that is in the persistant level. Anybody know what this VisibilityCommands is referring to?

3 Likes

Same Here

Yes, same here as well… InitViews doesn’t show significant load for visibility, but in Stat GPU there is 4 to 5 ms worth of “VisibilityCommands”… Where is this coming from?

1 Like

Same here. from 60fps to 20 after 4.27.2.
It seems to come from my large terrain.

Yes this is due to terrain. I would imagine UE5 and the improvements to terrain management will fix this, but it turns out the visibility commands issue is due to large open terrain. To deal with it, you need to be very efficient about loading and culling of objects.