Hi all,
I’ve been working in my game and found that my draw time according to unit graph gets super high (20 ms) after 1 or more repeated PIE play sessions coming from my character blueprint.
The ONLY thing in my level is my character blueprint so it must be the culprit but what’s strange is even after deleting the blueprint from the level the high draw time remains. I captured a trace during one of these play sessions. Once I restart the editor, the draw goes to normal. Here is the trace:
Here’s a closeup of that tail-end:
If anyone has suggestions or ways to profile draw time, I would be very grateful.

