I have a particle system using GPU sprites and when it plays in game, there’s a blood splurt and some flesh bits that go flying out - these flesh bits are the GPU sprites, they have collision and linger for awhile. However, if I move my camera away from the flesh bits, they disappear and when I come back to the spot where they should be lying on the floor, they’re not there.
I’ve checked ‘Use Fixed Relative Bounding Box’ and set min and max to all kinds of sizes and the problem persists. It seems like the bounding box disappears. When I first set it, I can see the bounding box is massive in the editor but as soon as I press play, the particles disappear and the bounding box is not there anymore.
Is there any other option that can cause the GPU sprites to not render?